10 years on, Tiberium Wars remains the best Command & Conquer ever made

Recent history has not been kind to one-time juggernaut of PC strategy gaming, Command & Conquer. 

Following a couple of high profile misfires, EA had hoped to rejuvenate interest in the series with a promising eponymous free-to-play offering set in the Generals universe. A shame, then, that its alpha test was abruptly canned in late 2013, and Victory Games, the studio set up to oversee its development, shuttered. Only the browser-based Tiberium Alliances has been left ticking over at the time of writing, itself potentially not on all that firm a footing considering that a sequel of sorts was axed before even being made public.

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Hurt Me Plenty: A Doom Retrospective


Some games age more gracefully than others, largely because our memories are pretty good at playing tricks on us. Classics from the ‘00s, ‘90s and before rarely look or play quite like we remember. Doom, however, is almost like the Dorian Gray of videogaming, in that its gameplay never seems to age a day and its graphics upscale gloriously to high resolutions. You mark my words, in a dusty attic somewhere there’s a picture of a Cyberdemon getting older. Continue reading

To Wii, To U: Some Nintendo-Flavoured What-iffery


(I shouldn’t need to point this out, but just in case there’s any confusion, this is a fictional news story based on my own concept for the direction I’d like Nintendo to go in with the NX)

15th June 2016 – Nintendo today announced its next home console, the Nintendo U, due for release in Japan before the year’s out. ‘NX’ was just a codename, it seems.

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